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It looks so simple to drag and drop the prefabs, in the PlayFab Unity Demo series on youtube, but I cannot get it working that way, or maybe I am misunderstanding something. So now I am looking for an alternative BAAS to parse and therefore I am here :) I have been using a year now with success, but the reason I am leaving parse, is because I feel I always am struggling with the documentation, meaning I have to make tweaks to the syntax, for getting it working, which takes me ages to figure out. Or at least to see a VERY simple game, using the PlayFab prefabs.īecause both the Unicorn Battle and the Angrybots Demo projects are kind of advanced games and I find it not easy to "extract" the PlayFab part of it, so I can use it in my own game.
#Unity angry bots project download download
What I mean, is that I was hoping, that I just could download and import the SDK into my already existing Unity project and from there, only drag the prefabs/scripts into my game, so I would get the User Authentication including the GUI needed (and when I needed more features, I could just drag and drop the wanted ones, into my project the same way). I was hoping for a "starters package" or something like that.
#Unity angry bots project download how to
So now I have to make the IMGUI from scratch and after that, I need to find out how to register users, etc. It says in the readme file, "This is an advanced example and can be quite dense at times due to the many sub-systems." Also downloaded and run within Unity, but got several errors, so I couldn't test it out.Īnd in the Getting Started Guide, all I can do, is get a message printed out ""Congratulations, you made your first successful API call". This is a live project meaning that assets. If you have any feedback or issues when using the project please contact Andy by email: andytunit圓d.Took a look at that Unicorn Battle project. Angry Bots 2 is an example Unity Project, developed by Unity Technologies, used to demonstrate several features.
#Unity angry bots project download free
This is a 'live' project meaning that assets, feature-usage, code, etc will likely be updated, changed and added in the future!įeel free to use anything from this project for whatever you are working on assets, code, shader graphs, etc!

I've applied the mobilebloom.js file to my main camera, and assigned the shader.

Combined with the Lazer Sight its a very effective and accurate way to aim. The Head Tracker Controls Aiming and the Right Stick controls your forward facing. I'm really happy with the way it feels, I wanted to see if a 3rd person perspective reduces nausea. Angry Bots 2 is an example Unity Project, developed by Unity Technologies, used to demonstrate several features: I used the Unity Angry Bots project and converted it into a 3rd Person Shooter.
